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Annotation of mystuff-orcaslicer/devel/libnoise/pkg/DESCR, Revision 1.1

1.1     ! afresh1     1:  libnoise is a portable C++ library that is used to generate coherent
        !             2:  noise, a type of smoothly-changing noise. libnoise can generate
        !             3:  Perlin noise, ridged multifractal noise, and other types of
        !             4:  coherent-noise.
        !             5:
        !             6: Coherent noise is often used by graphics programmers to generate
        !             7: natural-looking textures, planetary terrain, and other things. The
        !             8: mountain scene shown above was rendered in Terragen with a terrain
        !             9: file generated by libnoise. You can also view some other examples
        !            10: of what libnoise can do.
        !            11:
        !            12: In libnoise, coherent-noise generators are encapsulated in classes
        !            13: called noise modules. There are many different types of noise
        !            14: modules. Some noise modules can combine or modify the outputs of
        !            15: other noise modules in various ways; you can join these modules
        !            16: together to generate very complex coherent noise.
        !            17:
        !            18: Before using libnoise, you may want to learn more about coherent
        !            19: noise. You may also want to learn how coherent noise is generated.
        !            20:
        !            21: Note: libnoise does not generate images, it only generates
        !            22: coherent-noise values. It is up to the programmer to use these
        !            23: values to generate images.

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